CREATING Kick Drums with Sonic academy’s Kick plugin
Another way to create synthesised kicks is to use a dedicated plugin, like Sonic Academy’s Kick, which offers very detailed control over our synth kicks. Here’s an audio example of the kick we’ll make in this walkthrough playing with some hi-hats and percussion:
Load up an instance of Kick. The default patch sounds pretty fat but, we’re after something unique, so let’s start with a preset and customise it. In the Category menu, select Romero from the list. Now, in the main window we can set the pitch for four stages of our kick. Keep the first one where it is D#10 / 20.0 kHz, set the second one to C5 / 531 Hz, the third to A2 / 110 Hz and the fourth to D1 / 37 Hz.
Now click on the Amp button at the bottom left to bring up the amp envelope, and set it the way we have in the screenshot below, with a smoother and more rounded shape than the default.
Kick generates sounds using two sound sources, one being the sub which is providing all the low end and the other being the click. We can change the click element and even load up our own samples here to help with transient punch. In the click section, experiment with different presets on top of our sub (we’ve gone for Hard 12). To customise the sound, we’ve also brought down the volume of the click to just before half way and reduced the pitch. Now click on the Click button bottom left and change the envelope shape so it’s much more curved.
We’ve used Fabfilter’s Pro-Q 2 EQ plugin to scoop out some mids from our kick, this time applying five cuts at 197 Hz, 250 Hz, 338 Hz, 519 Hz and 1538 Hz. Also, by placing a bell filter at the loudest point of our kick we are able to distinguish that the fundamental frequency is G#. It’s important to ensure your kick drum is in key with your track.